Triss Callahan

Triss Callahan, is a minor character in Northbound: The Chariot Girls. Triss was formerly a normal human who became one of many victims to a serial beheader that roamed the Frontier 30 years ago. Now living her life as an undead dullahan, she's somewhat moved on from the incident. Still occasionally searching for leads of what became of the serial beheader.

Triss works in the Chariot Mercenary Guild's Administrative Team as a Receptionist, replacing Beryl when she switched into working as a Mercenary.

Appearance
Triss is an average height, curvaceous woman with dark skin. She has blonde hair that's tied up into a hairbun and wears a red short sleeve dress shirt, with a dark skirt and matching colored shoes. Triss wears tights underneath, as well as a dark suit jacked draped over her shoulders. Triss is often seen with a large and thick red logbook with a yellow stripe on it, it has multiple colored tabs sticking out on different pages of the book.

Triss has strange peculiar metal pieces at both ends of her detachable neck, with a strange insignia on them.

Personality
Triss is a bit of an airhead, often napping on the job during slower days. She stands out as being a very odd ball receptionist, due to being a dullahan. Triss has a very hard time getting her grounding, due to her constant shifting of perspective depending on if her head is attached or not. This makes her especially clumsy among the other workers in the Administrative Team.

Early Life
Triss lived an average normal life growing up, with nothing too peculiar happening. She has worked as a Guild Administrator for a number of years long before the incident.

Serial Beheadings
Triss was "killed" at the age of 28, decapitated by a mysterious beheader, to her surprise upon reawakening, she was still very much "alive." Realizing that she wasn't dead, she noticed her neck had strange pieces of metal on both ends, with an insignia on them. She assumes this indicated that this was the mark of her culprit.

The Search
Unsure as to why she was a victim of this incident, she endlessly searched for leads of her culprit. She eventually slowed down, and even gave up at points however, as her leads began to run dry and has heard nothing more about this incident since. The public consciousness assuming that the serial beheader simply disappeared, with no one knowing what their motives were.

Triss eventually began to slowly accept what happened to her, but still found herself wanting to find some closure atleast. During her free time, she sometimes still searches for any possible new leads on the whereabouts of this mysterious person.

Detachable Head
Triss doesn't have any peculiar skills or powers, though she is able to multitask by detaching her head and leaving it somewhere if need be.

Sentient Body
Triss' body is still able to function on its own, displaying what seems to be its own personality of sorts when they're separated. Her body is able to gesture to people as a means of communication, and is able to perform tasks just fine on its own.

Beryl Bishop
Triss is Beryl's replacement in the receptionist position. She's placing her trust on Beryl, as she is willing to help hopefully solve the mystery alluding Triss for all these years.

Luminary Archiman
Triss considers Archiman to be a friend, due to how often they see each other. Triss is often checked up on by her and is often experimented on to further study how Dullahans can even function. Whether Archiman considers her to be a friend or just something to merely study is hard to tell, due to her cold and almost deadpan nature.

Trivia

 * When initially "killed," Triss' body was still able to age, but in the last few years her aging mysteriously stopped. Triss is unsure as to why exactly this is happening.
 * Strangely enough, the metal pieces on her neck resemble a choker. Triss is able to reattach her head back onto her neck thanks to the ends of her neck seemingly functioning like a magnet of sorts. She's only able to move her head on her own to a limited degree however.
 * Triss hates fighting, and has no combat or magical prowess of her own.