Molly Aubergine

Margaret "Molly" Aubergine, is one of the leading characters in Northbound: The Chariot Girls. Molly is the eighth Six Shooter Witch, a famous title passed down in the Aubergine family; who is well known and renowned for their passed down inheritance of gunslinging magic and sharpshooting prowess. Molly works as a mercenary prodigy in hopes of attaining the same level of fame her Mother once had back in her prime.

Her current ranking in the Guild is a Hussar.

Molly
Molly has short, messy magenta hair. She wears a purple crop top, high collar jacket that conceals her mouth with dark purple shorts, and a large white belt. Her belt straps hold her holster located on the left side of her body. Underneath Molly wears a dark full body suit with gloves to contrast her bright colors.

Molly's clothes are very concealing, but what stands out in particular is her purple hat, and what appears to be a large eyeball at the front. Her backpack as well is also a very standout feature, as the pockets appear to have sharp teeth; a large slobbery tongue can be seen popping out one of the pockets from time to time as well, hungrily biting and licking when it opens.

Maggie
Maggie is a one eyed tall and slender Familiar. Wearing a large witch hat and wearing a collared cloak with bindings and a large heart shaped lock on her torso. The edges of her cloak appears to be lined with sharp teeth and a drooling tongue underneath.

When the lock is shot off, Maggie becomes unbound, and underneath her cloak is a large void with a multitude of arms.

Personality
Molly can appear laid back and carefree at first, but underneath her laxed nature is a very analytical and perceptive personality. Often seen making close observations and carries an air of caution around her, as if she's constantly surveying. She often prefers to be alone, mainly keeping to herself if she's able to. She doesn't mind company though.

Being very decisive and efficient, Molly is well known to hardly get angry or worked up over anything. Considering it a "waste of energy," Molly sees that as time better spent into doing something more productive instead. This comes from her main belief that she should not let negative emotions get in the way of her work, as it would hinder her overall performance.

Molly is seemingly almost married to her work, and enjoys her life as an aspiring gunslinger.

Birth & Childhood
Molly was born in the Vastitas region of the Frontier, her mother, Amanda Aubergine was the current and seventh Six Shooter Witch. The two wandered the desert wasteland of the Vastitas region during most of Molly's childhood, learning everything her mother would teach her. It was from an early age that Molly learned how to survive out in the wilderness, and adapt to her surroundings.

Amanda had noticed something peculiar about Molly however, seeing as she had a natural tendency on quickly learning and utilizing everything she taught her. Molly's natural talents in magic and using a gun were exceptional for someone her age. Realizing that she was meant for a better life outside of wandering the desert, Amanda sent Molly off to the Mage's College to better utilize her skills somewhere else.

Amanda soon after sending off her only child, disappeared.

Mage's College
Molly spent the better part of her teenage years studying at the Mage's College, though she grew to dislike the College as the years went on. In her first few years studying there, Molly was an ace student; though her grades dropped as she further expressed disinterest in the constant and strict training and studying. She wanted to go back out and explore the world like she did when she was a child. Molly felt trapped at the Mage's College, only going through the motions as time went on; nothing there helped her pursue her interests.

Witchblood Summoning
During her last few years at the College, Molly became curious as to how her Mother was doing. She snooped around the school's archives and records, finding anything she could get her hands on about her family. As she unveiled her records and the records of her family history, she realized her Mother has been missing for years now. Molly also learned about her family history of inheriting a special trait known as Witchblood, a unique magical trait that was the sole reason behind Molly's gifted magical talents. The next few months became restless, as Molly skipped her classes feverishly learning about Witchblood and its summoning ritual. With multiple failed attempts Molly had finally perfected the summoning ritual, drawing a summoning circle using her blood; Molly manifested a familiar. Molly exchanged a large portion of her magical energy to the ritual, with wishes of becoming like just like her Mother. The circle complied, and manifested a familiar named Maggie. Awestruck at this, Molly devised a plan to leave the College to search for her Mother.

Leaving The College & Joining The Guild
With no further need to stay at the College, Molly left one late night while everyone was asleep. She wandered the Frontier, finding a way to Aurelion City. The Chariot Mercenary Guild had close affiliations with the last two generations of the Six Shooter Witches, and so Molly sought out to inherit the title and to become one herself. Molly was 17 at the time, but managed to forge her paper work and lie her way into becoming a Mercenary. In her first few years of working there, Molly quickly made a name for herself and rose up the ranks of the Guild. She had a special preference for bounties that targeted people, as she was able to sharpen her skills as an aspiring gunslinger. Eventually Molly found a comfy position in the Guild, earning the specialized ranking of Hussar. Loving her job and once again finding passion again in something, Molly's search for her mother became a secondary priority.

Present
Molly for the first time since childhood, felt like she was living her own life and not one under the control of any higher authority. Molly's job as a Mercenary perfectly suited the nomadic and outdoorsy lifestyle she loved. Her unique skillset and previous experience with working alongside Felicity Ruber, allowed her to become one of the first and founding members of Team Ruber.

Witchblood
Molly's family inherits a special class of Magic known as Witchblood. This allows her to form a permanent contract with a Familiar. Witchbloods have higher magical capability that can far exceed an experienced Mage.

Heightened Hearing and Sight
Molly was born with an enhanced senses, this serves to her advantage as she can be able to hear noises her other teammates can't pick up on. She is also able to see things from further distances or notice details that other people can't see.

Reflex Enhancement
Molly's magic is specialized, allowing her to enhance her own reflexes and be able to react accordingly to whatever her opponents throw at her.

Sharpshooting Prodigy
Exceptionally talented with a wide array of guns, Molly is able to skillfully wield any firearms she finds without any practice. She has a preference towards two guns she tends to use the most however.

Marty
An ordinary revolver with heart decals on the handle and cylinder, it fires .357 magnum rounds.

Robbin
An single shot heavy duty pistol. It shoots .45-70 Government rounds. Used for much larger and heavier targets.

Maggie
Maggie is Molly's Familiar. While not as strong in raw strength as most other Familiars, her best traits are her utilitarian uses. When not fully summoned, Maggie splits herself in two; disguising herself as a hat and backpack for Molly to wear.

Hat (Enhancement Amplification)
Maggie's eye allows Molly to track her targets, reacting accordingly and being able to shoot with dead on accuracy. When Maggie's eye is opened, she also acts as an amplifier to Molly's Reflex Enhancement; allowing Molly to shoot at near superhuman speeds.

Backpack (Pocket Void Storage)
Underneath Maggie's cloak lays a small pocket void, which allows Molly to store any guns or equipment she decides to take along with her. While the storage seems nearly endless, Molly cannot store overly large items inside Maggie. While disguised as a backpack, its actually the mouth of Maggie, ravenously consuming anything Molly feeds it for storage.

Maggie (Fully Summoned)
When Maggie is fully summoned, the hat and backpack fuse to manifest Maggie. Maggie is able to use any weapons stored inside her previously, unleashing a volley of bullets at inhuman speeds. Due to the juggling of numerous different guns however, Maggie is unable to reload any guns she uses herself; Maggie's accuracy also comes at a cost because of this as well.

Molly finds it to be painful to reload every single gun individually on her own, and so sees it only to be used as a desperate last resort. Instead, Molly uses Maggie as a secondary scout or a spotter when she is fully summoned.

Beryl Bishop
Molly considers Beryl to be a good friend, trying to help her overcome her fear of beasts and quelling her hesitation while out on the field. She tries to guide Beryl while out on the job with her strict decisiveness. Due to Beryl's inexperience however, Molly makes an extra effort to ensure Beryl's safety. Even if it means endangering her own life in the process.

Francis Archibald Alabaster
Oddly, Molly gets along with Francis the most. It could be because of his silent demeanor but the two share common ground of completing their objectives with the utmost efficiency through whatever means possible. Due to Francis' raw strength, she taught Francis how to shoot bullets by flicking them with his fingers. She ensures to bring extra rifle rounds whenever they work together because of this.

Ivory
Wary of Ivory's bottomless appetite for anything, Molly makes an extra effort to hide her food from Ivory. But this proves to be no avail, as Ivory always finds a way.

Ebony
Molly considers Ebony to be a friendly rival of sorts, as the two are marksmen in their own right. Ebony and Molly often compete in shooting or hunting competitions together, both of them striving to out aim one another. They've also had "friendly duels" before, though this always ends in a tie, and the two seriously injured.

Makoto Midori
Makoto is one of Molly's best friends. They share a common history of trying to search for family while working in the guild. They often enjoy partnering up with one another as each can compliment each other's weaknesses. Molly has tried teaching Makoto how to shoot in the past, though...Makoto has no idea on how to wield a firearm.

Felicity Ruber
Molly and Felicity have a shared history of working together before the formation of Team Ruber. Through her she met Makoto, and the three often were seen together during bigger assignments. Molly finds Felicity's leadership to be very trustworthy, and pledges her loyalty to Felicity; wherever she goes, Molly will follow.

Amanda Aubergine
Molly's mother. While living the life as a nomadic gunslinger, Amanda educated and taught Molly everything she knew. Molly wonders why she sent her away to the Mage's College. Perhaps she wanted to protect her from the dangers of her life style, or wanted her to pursue a better life. Whatever the reason, Molly wants to find closure as to what happened to her mother and why she disappeared all those years ago.

Augustine
To a lot of people's surprise, Molly is actually close friends with Augustine the Librarian. Due to Augustine's extensive knowledge on the Frontier, Molly looks to her as a guide for clues on the whereabouts of her Mother and where she possibly could have gone. Having someone as useful as Augustine around also allows her to learn more about the local flora and fauna, as well as the many regions located throughout the Frontier.

Trivia

 * Is ambidextrous, but has a preference with shooting using her left hand.
 * Molly spends all of her money buying new guns.
 * Marty and Robbin are named after American Singer Marty Robbins.
 * Has a personalized moped she uses for travel.
 * Loves old world Spaghetti Westerns, and wishes to become like the characters she sees in them.
 * Her last name, Aubergine, comes from the purple hue seen commonly on Eggplants.
 * Molly and Maggie's naming scheme are based off the infamous criminal couple Bonnie and Clyde. As its a duo name that rolls off the tongue.
 * Considers herself one of the weakest members of Team Ruber, and is only able to keep up with her other teammates using her utilitarian skillset. Without Maggie she's "essentially just a really good shooter."